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svelesftsrv's avatar
svelesftsrv
Honored Guest
27 days ago

Browser WebXR apps not recognizing correct size of space

Hey! I've been trying and testing some WebXR apps for the past few days and they have been working fine with my space setup (the scan of my room). But since this morning, it's pretty messed up. The scale of the WebXR environment is not working properly in the different apps I've been trying (my own and others). It seems like it is doing a weird scaling of everything (the UI 3D panels, the objects, the planes and surfaces, etc). I thought it could be the browser and WebXR itself, but the quest device feels weird as a whole. The main menu in passthrough mode tracks a bit of my head movement, which was not happening previously. Also, I cannot focus very well on passthrough mode and looking to my surrounding makes me feel dizzy. There seems to be an offset between the real world and representations in MR (you can see that happening with my hands in the second video). This was not happening yesterday and the days before. 

Here is a recording of what's happening both in the browser and in the normal menu and passthrough interaction.

https://horizon.meta.com/shares/Y5SSCJhQQbs1PwveM5rrfkIQVKXgfg

https://horizon.meta.com/shares/iTQZ6bNkM5zH3hdRjK3KWwJFbL0WfJ

I tried factory resetting and it didn't help. Rescanning of the space, didn't help.

1 Reply

  • I went through the videos I posted and others I recorded afterwards and the problem is not visible in the videos but as I'm recording, I can see the problem in my device. It seems that live passthrough is the problem, but everything gets correctly processed and recorded.