Forum Discussion

hanula0's avatar
hanula0
Explorer
28 days ago
Solved

Meta3 Critical bugs and technical inquiries

Hello,

We are currently developing a military PC VR simulation

We are building a UE5-based simulation environment where the physical world and virtual simulation map must be precisely aligned. During development, we encountered several critical technical issues and would like to request your support.

This is a simulation video we are making.

https://youtube.com/shorts/01MnXlDY9Lk?si=JYbkpQ3iBNEAtmIR

Removal of Double-Tap Passthrough Option in Quest OS v81+
Our device is updated to Quest OS V83.

Previously, the Passthrough menu included a setting to toggle Passthrough by double-tapping the headset.
However, this option seems to have been removed starting from v81.

During playing:

  When user fire the Gas Gun, the physical recoil sometimes hits the headset

  This accidentally user the Double-Tap Passthrough, switching the view unexpectedly

  This is a critical issue during live, high-focus simulation sessions

Questions:

- Was this removal intentional or is it a known bug?
- Is there any method to fully disable Double-Tap Passthrough detection at the system level?
- Can this feature be controlled via Enterprise Device Manager, developer settings, or through an API?

We urgently require a way to prevent unintended passthrough switching during weapon operation.

Controller Tracking Instability When Mounted on a Real Gas Gun
We are attaching the right Meta Quest 3 controller to a real gas-powered training rifle (Gas Gun) to simulate firearm operation.

However, we are experiencing severe instability:

- In-game controller movement becomes more shaky than the real physical recoil
- The controller occasionally “loses tracking” or disappears momentarily and then snaps back
- This issue did not occur with Vive systems (Vive Trackers or Vive Controllers)
- We suspect the IMU (accelerometer/gyroscope) fusion may overreact to physical shocks

Questions:

- Is there any way to reduce IMU influence or increase optical (IR/SLAM) tracking weight in the sensor fusion algorithm?
- Are there recommended settings for high-impact environments (firearm recoil, vibration, sudden acceleration)?
- Does Meta provide any industrial or enterprise-level tracking stability configuration for controllers?
- Any recommended hardware mounting guidelines for shock-prone environments?

Marker-based Spatial Alignment During PC VR Mode (Front Camera Access)
Our current system aligns the real physical environment with the virtual simulation map using the initial starting position.

We would like to confirm the following:

- In PC VR (wired or wireless streaming mode), is it possible to access the Quest 3 front camera feed to detect fiducial markers (e.g., QR codes, ArUco markers, or custom markers)?
- If direct camera access is not supported,
does Meta provide any API or feature that enables marker-based spatial correction, room alignment, or external tracking integration?
- Is there an enterprise/SDK feature that allows real-time camera-based alignment similar to
systems like Vive LBE, Lighthouse, or OptiTrack?

This capability is essential for achieving accurate real-world to virtual-world spatial registration.

To adopt Meta Quest 3 as the standard device for this national project,
we kindly request technical support, clarification on the above issues, and any available guidance or enterprise solutions.

We can provide additional logs, test videos, calibration data, or system architecture if needed.

Thank you very much for your assistance.

12 Replies

  • Is this for real? I spent many years as an engineer working in both processe control and military infrastructure projects. We would never put what you just did on a public forum. We would always go through direct secure corporate connection through the military procurement and quality assurance office. I also looked at your video....and other stuff you posted.  You're just a young gamer kid. Why the fantasy land? Just ask for what you want. The ability to switch off double tap.😂 Remember, those shooting games you play in VR, they're not actually real life. Don't get too wrapped up in the alternative universe. 😉

  • On the other hand, if this is real, you just broke military security guidelines by making all this public. And why would you ask these questions publicly? That is crazy! 

    • hanula0's avatar
      hanula0
      Explorer

      Sorry if my previous message caused any misunderstanding.

       

      The solution we are developing is intended to secure contracts that will be beneficial to the military, police, or esports industries in the future.

      May I ask if you are affiliated with Oculus/Meta or part of the Meta development/support team?
      If so, we would greatly appreciate any comments or technical guidance you could provide.

      We are interested in using the Meta Quest 3 for this project, and that is why we are asking these technical questions.

      Thank you for your understanding and assistance.

      • Maccyb123's avatar
        Maccyb123
        Trustee

        But even if you haven't, you have still broken military security protocols. This should never be made public. The technical requirements for military use is ALWAYS kept top secret. It is a crime to publish this type of information. I hope for your sake that what you wrote was your own made up fantasy story because if it's not you can be in serious trouble. 

    • steve_40's avatar
      steve_40
      Expert Trustee

      More likely they are a VR startup company receiving seed funding from K-Defense, but there is no mention of any collaborations on their website. The video provided looks more like a game made for commercial entertainment rather than a serious military application, but who knows.

      • Maccyb123's avatar
        Maccyb123
        Trustee

        They either made a huge error or they're making this up. 😁

    • hanula0's avatar
      hanula0
      Explorer

      It seems like the discussion has gotten sidetracked. TT

      Thanks you!