Should controllers vibrate when a roomscale boundary is breached?
Hi everyone, new Quest 3 owner here. I was under the impression that when your hands approach the edge of a roomscale, the controllers should begin to vibrate. And as you get closer, the haptic feedback should increase in intensity, especially after you've crossed the threshold (when the on-screen blue grid is punctured by a red circle). But this never occurs. Changing the roomscale sensitivity level, in the system settings, makes no difference.
The controllers certainly vibrate in other scenarios, so it's probably not a hardware issue. Further, I was able to replicate this issue on both a new Quest 3, and a new Quest 3S, suggesting it's a software issue with Horizon OS (or perhaps user error, haha!).
Does anyone else also experience this lack of haptic feedback when approaching walls/furniture?
Hi PenguinNate 🙂
PenguinNate wrote:
Does anyone else also experience this lack of haptic feedback when approaching walls/furniture?
There is no haptic feedback.... and I think, it's good it isn't.
Just imagine people with a small boundary. Their controllers would constantly vibrating if they only stretch their arms🤪
That would not only be very distracting, it would also shorten the battery life.