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Mline's avatar
Mline
Honored Guest
7 months ago

There is a question about Meta Quest 3 MR tech

Hello, everyone. We are a VR development company providing business services, and we recently developed and delivered content that combines a real physical pump with the Meta Quest 3’s mixed reality (MR) technology at the request of a client. However, we encountered an issue: even though we enabled the room boundary setting, the virtual model drifts during the MR experience.

We were wondering if there is a way to have the model automatically return to its original, intended position when this happens. If it’s just a virtual model, the drift isn’t noticeable, but when overlaying onto a physical object, any misalignment creates a noticeable gap between the real and virtual, which negatively impacts the user experience.

Does anyone have a solution or suggestions for this issue?

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