Those who announces that "there is no issue" could be someone that never hardly use VR for sports/music related games, maybe just try a "NORMAL" difficulty in Beat Saber then says "there is no tracking issues".
Quest 3 controller tracking is the worst ever in Oculus/Meta's history, I used to be able to complete Beat Saber 9+ difficulty customized maps with a Quest 2, but not be able to complete any built-in songs with EX+ difficulty with Quest 3. Whenever the controller is rotating fast, it tries to slow it down (maybe because it is trained with assumptions that "user never moves controller fast") and get missing notes. Whenever the tracker is out of visible range it will randomly stop tracking, even there are two cameras downside that supposed to still track the controllers. And it's very hard to cut the notes from top to down, because controller will lost tracking above head. Maybe meta just give up existing gamers and turns the direction to fully supporting business users (who of course won't choose a MR device that not clear to read words in real world like Quest 3).
It's ridiculous that Oculus/Meta made the controller tracking worse and worse in the past few years. The best one is the controller come with OG Oculus CV1. Second best one is the Touch controller come with Rift S/Quest 1. Quest 2 controller is slightly worse than Rift S controller. And the worst one is from Quest 3, and worse than all above OG controllers. I don't know how Meta made this to happen, but it looks not like a technical issue, but a business decision. In the beginning Oculus tries to attract gamers, then after Meta take over, it tries to force gamers quit and force the team to focus on business users.