What do you call it when VR Environment is not calibrated?
And how do you fix it?
I am lacking the vocabulary to even ask the right question or search for a solution.
But it is like the perspective is off a little. and not consistently.
As an example, the Getting Started area where you have a circular desk/table around you and you can throw paper airplanes, fly the remote-control blimp, throw the ball, the pull string bottle rockets, etc... the desk is too close and way too high. Like I can rest my chin on the tabletop without moving forward or down.
I'm not sure how to recalibrate this as it seems to be better sometimes, and worse at others. It is like the scale and placement of everything is off.
Controllers do not point straight forward (which I have found some possible fixes). But, if I hold the controllers like a rifle to play a shooting game, the controllers point about 15 degrees to either side. and holding them up in a position like a real rifle it is about 3-4 inches low. Making it impossible to get a sight picture using the sights, optics, or other aiming device without contorting myself in very strange positions.
I am assuming there are calibration settings somewhere to correct these types of things and potentially in individual games as well.
Could someone clue me in on the proper terminology and some possible fixes?
On a separate note. While I usually find various controllers a little small or too cramped. Does anyone else find the controller buttons a little awkward? Like they are too far apart? Not set up to be used quickly with a natural grip.
I really want to like this but so far it has been very awkward to do various things in VR. I'm sure once the perspective issues are resolved it should help with the other things.