Forum Discussion
cegli
11 years agoHonored Guest
Right now we've disabled Asynchronous Timewarp, because we also found it didn't work very well when the GPU was under load. I've actually gotten a "Synchronous Timewarp" (1:1 ratio to pull-up 30fps games to 60fps) to work almost perfectly, though some games require the user to tweak the timing a bit in the GUI... Not super user-friendly, but at least it works.
Anyway, this problem is just on normal games running at 75fps, with the rift also at 75fps. Wish I could see the source code for the display driver so I could find what the problem is...
Anyway, this problem is just on normal games running at 75fps, with the rift also at 75fps. Wish I could see the source code for the display driver so I could find what the problem is...