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HMETC_p's avatar
HMETC_p
Honored Guest
5 months ago

Meta Link: Audio on Quest 3 and Workstation possible

Hi Guys,

i am using the Meta Link feature. For a event scenario i am searching for providing Audio to the Meta Quest3 User via Meta Link and the same Audio to the other visitors. So everybody can follow the experience.

In windows i can only choose one output device. 

I like to provide audio also to the speakers of the workstation not only to the meta link stream.

Is it possible ?

Best,

Philipp

9 Replies

  • MetaStoreHelp's avatar
    MetaStoreHelp
    Community Manager

    Hi there HMETC_p, thank you for letting us know about your audio issue. We understand how important good audio is, especially when you're trying to share your experience with other people and we'd love to help! So that we can give the best solution as quick as possible. Can you please give us some more information on the issue that you're having? 

    • MetaStoreHelp's avatar
      MetaStoreHelp
      Community Manager

      Hi there HMETC_p 

       

      We're just reaching out to see if you still need support as we haven't heard back from you yet.

       

      If you do still need help please feel free to get right back in touch with us and we'll be happy to work with you on resolving your issue.

       

      Speak soon!

      • HMETC_p's avatar
        HMETC_p
        Honored Guest

        I have to check the 3rd party Voicemeter Software. Is there another option from your point of view , maybe without extra software?

  • Try this: in the Meta Quest Link app on your PC, click your device and under AUDIO, select "use Windows Settings" as the audio source. In your Windows->-System->Sound output source set to your desktop speakers. I think that should work.

    Alternatively, I use a free Windows software called VoiceMeeter Banana advanced mixer. It basically creates up to three virtual audio channels. I have mine configured so that the Windows->System->Sound output is "Voicemeeter AUX". Then in the Voicemeeter app on my PC, I have HARDWARE OUT A1 channel set to my desktop speakers using the WDM driver (I have a subwoofer amp connected to the subwoofer output on my PC's sound card, which is connected to a transducer that I bolted underneath my computer chair. That way, it makes my chair shake during explosions and stuff when I am playing games!) - I use this in combination with my Quest 3 for playing seated VR games, or in combination with my bluetooth headset for playing regular 2D games on my PC monitor. To achieve this, I have HARDWARE OUT A2 channel set to "MME: Headphones (Oculus Virtual Audio)" - this sends the Windows audio simultaneously to my Quest 3 (note that it is important to choose the MME driver rather than the WDM driver for the Quest 3 headset audio). Also, I have HARDWARE OUT A3 channel set to "WDM: Headset Earphone" so I can also simultaneously use my bluetooth headset without needing to change any audio settings.