Nalin
6 years agoProtege
No audio when using Oculus Link
I have no audio on my Quest headset when using Oculus Link. These are all the things I have tried to resolve the issue:
- Reboot PC and/or Quest and plugged things back in in many different orders.
- Restarted the Oculus service.
- Tried different USB ports.
- Tried different USB cables.
- Tried both an active and a passive extender.
- Tried throwing a USB 3 hub into the mix just because, both as the first part of the chain and as the second part.
- Tried with headphones plugged into the Quest and with them removed.
- Tried toggling all the options related to sound that I could find within the software (Devices > Quest and Touch, all those sound options).
- Repaired / reinstalled Oculus software.
- Uninstalled Virtual Desktop Streamer app and its audio driver.
- Changed my desktop speakers from 5.1 to stereo.
- Attempted setting every single audio output device as default in Windows.
- Plugged in my CV1, went through the setup, and then tried piping audio through the Oculus Rift Headphones audio output adapter.
- Reinstalled oculus-driver.exe.
- Opened a ticket with Oculus Support (they told me they won't support beta software, lol)
Is there anybody with the same issue who found a solution? Or at this point is my only bet to wait a year until it stops being beta and Oculus Support actually tries to help?
EDIT: I finally got it working after uninstalling the NVIDIA HD Audio driver.
- On your keyboard, press Win+X > Select "Device Manager"
- Open up the "Sound, video and game controllers" node.
- Right click the NVIDIA High Definition Audio driver and choose "Uninstall device".
Hey everyone! It looks like this thread is still getting some traffic from the occasional user, so I'm going to go ahead and lock it. This looks like an issue that was present in the early days—dating back to V13. To avoid floating old threads with outdated information, I highly recommend creating a new thread detailing the new issue, so that our teams can monitor new emerging issues caused by recent releases—or other leading causes. I also recommend taking a look with the native search function to find a more recent existing thread with the same issue.