Passthrough via link in Meta Horizon Link app on Windows distorted after most recent update.
I'm having an issue with Passthrough since the latest Horizon app update. Quest 3 running v83.1034. Issue only manifests in Passthrough running on Meta Horizon Link 83.0.0.311.349) Using Unity 6.0 for testing but it affects all passthrough apps that I've made. Computer has an NVIDIA gpu.
Objects in passthrough apps have an upward offset duplicate that resembles a drop shadow. I've made a mockup to demonstrate what it looks like through the lenses.
That "drop shadow" doesn't quite follow the 3D objects, either, so if I turn my head it becomes slightly different in its offset. This happens with brand new projects in the demos, and it also happens with older software written in Unity 2022. I've tried a variety of the plugins in Unity, too, and it happens in every one. It did not happen prior to the Meta Quest Link update, though.
If passthrough is off, this does not happen. A 3D scene has no weird drop shadow type things.
On apps I built previously, which did not used to have this problem, all have this problem, now.
I reinstalled the Meta Quest app, and it has the same problem.
Any suggestions on this/can you replicate this? I'm not sure where to go from here and I can't test on an old version of the horizon app that I can see to isolate it to one thing or another.