Q3 controller alignment off. Not fixed after 2yrs! How to contact Devs to add adjustment option?
ATTENTION DEVELOPERS!!!
Hi, this is about a design flaw that results in the Quest 3 controller 'forward' direction not being in line with the controllers when playing gun games e.t.c. I see there's been MANY threads about this covering almost 2 years, and still no fix!
I've been through the Meta tech support email 'hell' for the last 3 days, with, I think, 8-9 different people emailing me back each time, some suggesting the same irritating default replies (factory reset does NOT help!)
Whoever designed the Q3 controller seems to have had a unique default natural hand pose, with an ever-so-slightly 'palm up' pose, which I think 99.9% of other people don't have. This resulted in the default 'foward' direction being set at an odd angle, so when most users grab the controllers, the default aim rotates slightly 'outwards' by about 10 - 15 degrees. So for example, in PavlovVR or Hot Dogs, Horse Shoes and Hand Grenades (H3VR), if I grab a gun with my right hand, and point it forward, the aim is off to the right, and slightly down by about 5 degrees also, but the left/right offset is much worse, and requires me to flex my wrists inwards, which is VERY uncomfortable, and compounded by the fact I have severe Arthritis.
If you look at a Q3 controller from behind, it has a kind of '7' shape design, whereas the Rift S controller has a 'T' shape. So the Q3 grips are not 'vertical' compared to the top panel, they are not 'squarely' aligned with the top round panel. I think this is part of the issue!
The Q3 has options to adjust the Thumbstick forward direction (because everyone is different!), so my question to the Developers is, WHY can't you simply add an option to adjust the default 'forward' pointing direction of the controller itself? Surely it would take less than a day to implement.
I am gobsmacked that this issue passed quality/testing! How on Earth did no one notice this issue before releasing it?
The headset works fine otherwise, and the resolution increase is a great upgrade from the Rift S I had previously, but this controller issue means I just can't play some FPS type games anymore.
PLEASE, PLEASE, PLEASE... would you add an adjustment feature for Controller Pitch/Yaw/Roll, so we can ALL define what is the best 'forward' direction for ourselves!
See pics and video link below for an example of the problem. In the pics, the RED lines are where 'forward' should be (for me anyway), BLUE lines are where the default forward is.
Thanks.
Tom.
https://postimg.cc/gallery/GySLmbh
https://vimeo.com/manage/videos/1077054904/6e0d56f1da
