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QuirkyFB's avatar
QuirkyFB
MHCP Member
1 month ago

App frame rate drop

Just wondering if anyone else experienced this. Happens to coincide with the announcement of Framesync, so wondered if they might be related. 

   

    <meta-data android:name="com.oculus.enable_frame_sync" android:value="false" />

Have added the above to my AndroidManifest for next update just in case.

 

1 Reply

  • Degly's avatar
    Degly
    Start Partner

    Yes! you’re on the right track.

    https://developers.meta.com/horizon/blog/framesync-meta-horizon-os/

    Recent updates introduced FrameSync, and it can cause unexpected FPS drops depending on timing/CPU load.

    Disabling it via your code is a valid test and has helped others stabilize performance. 

    You can also check that the app isn’t becoming CPU-bound (FrameSync can expose this), your fixed timestep / vsync settings and the GPU/CPU levels (OVRManager or equivalent)

    If disabling FrameSync improves things, then it’s likely the new scheduling interacting poorly with your workload.

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