Are there any plans to fix critical issues with VrApi to support compatibility of older games?
Hello there,
Our game, which was ported to Meta Quest using VrApi in 2021, started crashing at launch after updating Meta Quest Software to version 81. We found out that the crash occurs in the function vrapi_SubmitFrame2. Here is a call stack that shows it:
libart.so!art_sigsegv_fault() unknown
libart.so!art::FaultManager::HandleSigsegvFault() unknown
libsigchain.so!art::SignalChain::Handler() unknown
[vdso]!__kernel_rt_sigreturn() unknown
libc.so!memset() unknown
libvrapiimpl.so!___lldb_unnamed_symbol3072() unknown
libvrapiimpl.so!vrapi_SubmitFrame2() unknown
libgame.so!OvrSwapChain::Present() unknown
Does it really mean that we definitely need to migrate to OpenXR? The game is developed on a native engine, so migration will be quite time-consuming.