Artifacts in the corner of the eye with UE5.5 and Quest 3
We migrated our project from Unreal Engine 5.4 to Unreal Engine 5.5 but noticed several artifacts in the corner of the eye while looking to the center. We got reports of motion sickness due to these artifacts. These include blurry square shapes that appear, culling of objects (like metahumans only having eyes and no skin in that area) and UI widget buttons that appear twice or are cutoff in a weird way. The problem does not occur with UE 5.4 and also deploying the same package to a quest 2 has no issues. Deploying the original 5.4 build to the Quest 3, gave no problem so it is clearly an issue with latest Meta XR plugin for 5.5 + Quest 3. We disabled FOV or other image-affecting settings. I also used the VR Template in Unreal Engine 5.5 and the same problem occurs (works fine in Quest 2, artifacts in Quest 3).
Someone has a solution please?
It would be greatly appreciated since we are stuck at the moment.
After a lot of trial and error, turning on/off many settings, we fixed the problem by just migrating to Unreal Engine 5.6. Everything is OK now without changing anything. The issue was not related to FOV since we turn it off in all our projects. Fyi: we use Vulkan with forward shading & msaa.
While Meta is lagging behind (again) on upgrading their meta xr plugin to the latest unreal engine version we used a altered version of the metaxr v77 which worked fine:https://forums.unrealengine.com/t/metaxr-v77-for-unreal-5-6-0-release/1768347