BiomedKUL
9 months agoProtege
Artifacts in the corner of the eye with UE5.5 and Quest 3
We migrated our project from Unreal Engine 5.4 to Unreal Engine 5.5 but noticed several artifacts in the corner of the eye while looking to the center. We got reports of motion sickness due to these ...
- 8 months ago
After a lot of trial and error, turning on/off many settings, we fixed the problem by just migrating to Unreal Engine 5.6. Everything is OK now without changing anything. The issue was not related to FOV since we turn it off in all our projects. Fyi: we use Vulkan with forward shading & msaa.
While Meta is lagging behind (again) on upgrading their meta xr plugin to the latest unreal engine version we used a altered version of the metaxr v77 which worked fine:https://forums.unrealengine.com/t/metaxr-v77-for-unreal-5-6-0-release/1768347
