Best Method for LBE World Alignment on Quest 3: Shared Spatial Anchors vs QR Calibration?
Hi everyone,
We are building a large LBE (Location-Based Entertainment) multiplayer experience on Quest 3 using Unity and Photon Fusion 2. Our play area is around 7.5 × 10 meters.
We want to establish a stable, shared world origin across multiple headsets.
I’m trying to understand the most reliable method for this and would appreciate clarification on the following:
1. Shared Spatial Anchors
Are Shared Spatial Anchors considered the recommended solution for large LBE environments?
Is there a clear, up-to-date development workflow or sample project for implementing SSA on Quest 3?
2. QR Codes / Visual Markers
Is it technically viable to use QR codes (or similar visual markers) for 100% reliable positional calibration in a 7–10 m play space?
Do these marker-based methods maintain accuracy over time for multiplayer alignment?
3. Third-Party Solutions
Are there any third-party services or SDKs commonly used in VR arcades or arena-scale setups that provide spatial alignment for Quest devices?
I’m looking for the most stable and commonly used approach for syncing the world space across multiple headsets in an LBE scenario.
Thanks in advance!