Forum Discussion

jossbuttler.2026's avatar
jossbuttler.2026
Honored Guest
13 days ago
Solved

Best way to improve blurry textures/images before importing into VR?

I’ve been working on a small VR project and noticed that some images/textures look blurry after importing, even though they seem fine outside.

I tried resizing and changing formats, but still not getting good clarity.

Recently, I tested enhancing images before importing, and it actually improved the

results a bit. I used something like https://reminniapk.com/ just to clean up details first.

Is there any better workflow you guys follow for this?

  • Blurriness in VR is usually not the source image, but Unity (or your gameengine) import + runtime settings.

    Check this first:

    • Texture Max Size (set to 2K/4K if needed)
    • Compression → use higher quality (or uncompressed for UI)
    • Filter Mode = Trilinear
    • Anisotropic Filtering = 8–16 (important for angled surfaces)
    • Disable Mip Maps for UI/text elements
    • Make sure your render resolution / eye texture resolution isn’t too low

    Upscaling tools can help a bit, but most of the time the issue is the game engine downscaling or compression, not the original image.

2 Replies

  • Degly's avatar
    Degly
    Start Partner

    Blurriness in VR is usually not the source image, but Unity (or your gameengine) import + runtime settings.

    Check this first:

    • Texture Max Size (set to 2K/4K if needed)
    • Compression → use higher quality (or uncompressed for UI)
    • Filter Mode = Trilinear
    • Anisotropic Filtering = 8–16 (important for angled surfaces)
    • Disable Mip Maps for UI/text elements
    • Make sure your render resolution / eye texture resolution isn’t too low

    Upscaling tools can help a bit, but most of the time the issue is the game engine downscaling or compression, not the original image.

    • That actually helps a lot, thanks for breaking it down like that. I didn’t realize anisotropic filtering and mip maps could make such a visible difference in VR. I think I was focusing too much on the source images instead of the engine settings. I’ll try adjusting the max size and compression first and see how it looks in-headset.

      Appreciate the tips 👍

→ Find helpful resources to begin your development journey in Getting Started

→ Get the latest information about HorizonOS development in News & Announcements.

→ Access Start program mentor videos and share knowledge, tutorials, and videos in Community Resources.

→ Get support or provide help in Questions & Discussions.

→ Show off your work in What I’m Building to get feedback and find playtesters.

→ Looking for documentation?  Developer Docs

→ Looking for account support?  Support Center

→ Looking for the previous forum?  Forum Archive

→ Looking to join the Start program? Apply here.

 

Recent Discussions