lucasrxg
1 month agoHonored Guest
Blurry Textures vs Mip Mapping
I'm struggling to get my models to appear sharp on Quest - They are fine in the Meta XR Simulator. The problem seems to be linked to Mip Mapping. If I uncheck Generate Mip Map on my textures, they appear sharp, but they I get some odd flickering that seems like an aliasing artifact. I tried disabling anti-aliasing to no avail. Maybe it i possible to see it here:
If I enable mip mapping, then the texture only appears sharp if it is literally 5cm from the VR camera
I have tried playing with Mipmap Limit Groups, to no avail. My textures are 4k, I have tried to set max size to different values.
Has anyone dealt with similar issues?
