charlieBoyer
30 days agoHonored Guest
Can I use the OVR Manager alongside Unity's XR Origin Rig ?
Hello ! I'm a student making a game on Meta Quest 3.
I'm leveraging Unity' XR Interaction Toolkit to make most of the game but I'm wanted to enable some Meta Quest native features.
Notably, I wanted to use the OVROverlayCanvases but this imply using the OVR Manager as well.
I desperately attempted to find any source of information about using both Unity's built-in XR systems and the ones provided by the Meta XR Core SDK, to no avail so far.
Is dealing with both simultaneously a no-go or is there some critical configuration to make it work ?
Does Unity's XR Origin or the OVR Manager take precedence over the other (specifically on the Tracking origin mode) ?
Thanks a lot for your help and your time !