Does Meta Quest Pro Eye Tracking Support Eye-Crossing (Convergence) Detection?
I’m using the Movement SDK with the Meta Quest Pro to log gaze position and rotation. Standard eye movements (left–right, up–down) are captured accurately, but eye-crossing / convergence behavior never appears in the data, even when the user intentionally performs strong inward convergence.
Before assuming it’s a hardware or SDK limitation, I’m trying to understand how the Quest Pro’s eye-tracking estimation model handles this:
Is the Quest Pro capable of detecting and outputting eye-crossing behavior, or is convergence intentionally smoothed or normalized to maintain naturalistic eye-movement patterns for social VR?
If anyone has technical insight, documentation references, or experience with similar tests, I’d appreciate the clarification.
Thanks!