Failed to initialize Insight Passthrough
For a few days, whenever I connect link to Unity editor, when I press Play, it shows this error:
Failed to initialize Insight Passthrough. Please ensure that all prerequisites for running Passthrough over Link are met: https://developer.oculus.com/documentation/unity/unity-passthrough-gs/#prerequisites-1. Passthrough will be unavailable. Error Failure_NotInitialized.
UnityEngine.Debug:LogError (object)
OVRManager:InitializeInsightPassthrough () (at ./Library/PackageCache/com.meta.xr.sdk.core@e6e7a2c46b82/Scripts/OVRManager.cs:3667)
OVRManager:InitOVRManager () (at ./Library/PackageCache/com.meta.xr.sdk.core@e6e7a2c46b82/Scripts/OVRManager.cs:2390)
OVRManager:Awake () (at ./Library/PackageCache/com.meta.xr.sdk.core@e6e7a2c46b82/Scripts/OVRManager.cs:2524)
It just happened, I don't use passthrough, in OVR manager everything is disabled. If I disconnect the LINK cable, the error disappears.
The problem is that whenever I press Play, Unity starts in pause mode. If it's harmless, I can disable Error Pause option, but it s not a good idea for the long term, there may be other errors in the future which I don t want to miss.
The Meta SDK version is 83.0.3.
Thank you.