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emildraganm's avatar
emildraganm
Honored Guest
11 days ago

Failed to initialize Insight Passthrough

For a few days, whenever I connect link to Unity editor, when I press Play, it shows this error:

Failed to initialize Insight Passthrough. Please ensure that all prerequisites for running Passthrough over Link are met: https://developer.oculus.com/documentation/unity/unity-passthrough-gs/#prerequisites-1. Passthrough will be unavailable. Error Failure_NotInitialized.

UnityEngine.Debug:LogError (object)

OVRManager:InitializeInsightPassthrough () (at ./Library/PackageCache/com.meta.xr.sdk.core@e6e7a2c46b82/Scripts/OVRManager.cs:3667)

OVRManager:InitOVRManager () (at ./Library/PackageCache/com.meta.xr.sdk.core@e6e7a2c46b82/Scripts/OVRManager.cs:2390)

OVRManager:Awake () (at ./Library/PackageCache/com.meta.xr.sdk.core@e6e7a2c46b82/Scripts/OVRManager.cs:2524)

 

It just happened, I don't use passthrough, in OVR manager everything is disabled. If I disconnect the LINK cable, the error disappears.

The problem is that whenever I press Play, Unity starts in pause mode. If it's harmless, I can disable Error Pause option, but it s not a good idea for the long term, there may be other errors in the future which I don t want to miss.

The Meta SDK version is 83.0.3.

 

Thank you.

2 Replies

  • This work for me

    https://communityforums.atmeta.com/discussions/PairingConnection/passthrough-over-link-not-available/1357035

  • I’m experiencing the same issue. I can’t get it to work with the editor and the link connected. Is anyone else having this problem?

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