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ARVR_Firefighting's avatar
ARVR_Firefighting
Honored Guest
14 days ago

Firefighter learning VR/AR Advice???

To: Any Available VR/AR Developer,

 

My name is Kyle, and I’m an ARFF firefighter interested in learning AR/VR development to help create better, more realistic training tools for the fire service. Since few firefighters develop—and few developers have been on a nozzle—I think I can bring a useful perspective.

I’m reaching out to this Meta forum because this is exactly the kind of place I think I could get good advice.

 

I’d appreciate any advice on:

  • Where to start learning,
  • Which skills matter most,
  • What can I skip early on,
  • and your view of the current AR/VR firefighting training market.

 

 

Thanks for your time,
Kyle 

 

1 Reply

  • Degly's avatar
    Degly
    Start Partner

    Great direction and glad to have you here! Your domain experience is a big advantage.

    Where to start

    • Unity + C# (focus on XR)
    • Meta Quest + OpenXR (fastest way to prototype)
    • Learn basics of interaction, locomotion, and UI in VR

    Skills that matter most

    • User experience (UX) in VR — comfort, clarity, realism
    • Interaction design (tools, hands, equipment)
    • Performance optimization (Quest is limited hardware)
    • Basic 3D/audio (fire, smoke, spatial sound are critical)

    What to skip early

    • Advanced graphics/shaders
    • Multiplayer/networking
    • Complex backend systems

    For firefighting training

    • Big opportunity in (and some keywords you can use for research):
      • Procedural scenarios (different fire behaviors)
      • Decision-making training, not just visuals
      • Realistic constraints (visibility, heat stress, communication)

    Start small: build a single training scenario (e.g., room entry + smoke + decision points). That’s enough to validate your direction.

    Your background is valuable, focus on training value over visual polish early and you'll have a lot of people interested

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