Game-Design for post-stroke patients, need help hacking the interactions SDK
Hi everyone, I'm currently working on a Unity game designed for post stroke patients with hemiplegia undergoing motor rehabilitation. I want to use Hand Tracking to make the players grab different objects.
Problem is : the impaired hand often has very reduced finger mobility, so grabbing motion is out of the question. So I would like to know how to :
1- Trigger fake hand motions to simulate grabbing on one hand with a simple event (also ignore actual hand motion except for position)
2- Even better : simulating a grab from a different object that i could control independently for animations etc... (Also i need this because eventually the game will have to work with a motorized rehabilitation glove that will be tracked via Passthrough because default hand tracking doesn't track him at all)
I'm currently using the basic interaction building block and sample scenes prefabs for the objects (Chess piece prefab : Touch Hand Interactable + Grabbable components)
If you have any leads on how to approach this problem, I'll be very grateful !
Joseph, student gamedev