MonCheriDels
1 month agoExplorer
Glitchy rendering on certain camera angles
This bug only appears in device build and on certain camera angles. Sometimes when the player looks up or when the controllers are out of the camera frame.
I have used the default VR Controller from UnityXR Toolkit and this glitch doesnt show.
I am currently using the prefab controller for pose detection scene and added the locomotion prefab to add movements.
I am using URP for my project.
What I've tried:
- Removed the tunneling vignette object from the controller because maybe its conflicting with the rendering
- Adjusted near and far clippings of left,center, and right cameras
- Played with XR settings Single Pass Instanced / Multiview
Unity Version: 6000.3.3f1