Forum Discussion
Degly
1 month agoStart Mentor
What I would do:
- Make sure all materials use URP-compatible shaders (no legacy/Standard)
- If using custom shaders, ensure XR (SPI/Multiview) support is enabled
- Disable Depth Texture / Opaque Texture in URP asset to test
- Check for objects using ZTest Always / incorrect render queue
- Try forcing Single Pass Instanced only (avoid switching modes)
- Replace the controller material with a basic URP Lit → if glitch disappears, it’s 100% shader-related
I do feel that it's a shader not handling XR rendering correctly in URP on device.
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