Gray thing that blocks passthru?
I have a Q3, Unity6, using the Building blocks for Camera Rig, PassThru, MRUK, Raycast Viz, PassThru Camera Access, hands... and some cubes and things. And I did the "don't show guardian" thing in the Manifest...
When I run the app, it is fine... until I move my head somewhere... then I am surrounded by a gray blob that blocks everything (including passthru; cannot see the scene nor can you see the passthru). Hands do continue to work (palm up meta key) even though you can't see them [you do see the meta glyph].
Sometimes it happens when I leave a room, other times I have no idea what or why it's there... but since it blocks everything... it quickly becomes dangerous because I can no longer see my surroundings. If I keep pushing... eventually, I get to the other side, but... no idea what it is, why it is, or even where it is (not visible in scene; doesn't belong to any of my gameobjects [cubes or dragon]).
When seated, it's usually X=0,Y=.4-.6, Z is eye level (as in, if you move forward, it blocks you -- it seems to be spherical r=.2 but... it's not visible in any way). Annoying when I lean forward to see what's on the debug screen...
Example of last time in a concretish way [and this one doesn't seem to be a sphere...]:
- I went out to my deck and put on my Q3, and started the program. It immediately went to "we need to scan the room," so I did so... I went back to the sliding glass door [also labelled "door" on the planes" closed the program and launched it again to line things up. It was "a little close," so I opened the sliding door and stepped thru and the gray blocker attacked... I shut the door (it's cold out there!), and shortly thereafter the cloud cleared and I could see that the models loaded and were okay...
- I then walked around to the backside of the deck and it was still there and mostly where I left it (yay! I figured it might lose the anchor), so I figured I'd go inside... as soon as I got "under" the room... the gray blob attacked... and didn't go away until I go inside the basement (into another "mapped room")...
Like I said, sometimes the blob attacks when I'm seated... in a mapped room, so it's not like I left... but it doesn't happen every time...
If you double-tap your Q3, it goes to the "passthru, but game paused" mode... if you double-tap again, it resumes... still in the blob.
So... anybody know what this is and how I can banish it? I want to be able to see my surroundings at all times....
I had the same issue (I think), I finally figured out what it was, WallPenetrationTunneling in the locomotor creates a grey mesh when the camera gets too close to a mesh. I disabled the object.
https://developers.meta.com/horizon/reference/interaction/v81/class_oculus_interaction_locomotion_wall_penetration_tunneling/