HELP - MRUtilityKitSample not working in VR Preview(Quest 3/UE5.5)
Hello! I am currently developing a Mixed Reality project using UE 5.5 with Quest 3, and I am encountering an issue that I have been unable to resolve.
My goal is to build an MR experience that gradually transitions from the real-world scene into a virtual environment, similar to First Encounters.
I followed the meta documentation step by step and successfully built the MRUtilityKitSample Unreal project from Visual Studio. The project compiles without errors.
However, when I run VR Preview, the headset display remains completely black, and nothing is rendered.
I have tried the following without success:
- Community posts with similar symptoms
- Following all the troubleshooting guide:
- Verifying plugin activation, project presets, and device connection
One additional issue is that in my Project Settings, I cannot find the option “Enable Alpha Channel Support in Post Processing”, which is mentioned in the documentation. This option does not appear to exist in UE 5.5, or at least is not visible in my configuration.
At this point, I am blocked at the very first step and would greatly appreciate any guidance.
Thank you very much for your time and support.