Forum Discussion
In the Face Tracking sample scene of the Movement SDK, it can be confirmed that lip sync is working based on audio input. However, this does not provide viseme labels. Instead, it simply derives the weights of OVRFaceExpressions.FaceExpression from the audio and updates the corresponding blend shapes.
This approach is inconvenient and cannot be used when an avatar’s blend shapes are authored to correspond specifically to visemes.
Urgent action is required to address this issue.
How are others handling this situation?
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