Hey Redevs , thank you for reaching out -- the blue sphere you're seeing is a shader-based gradient skybox that's part of our environment lighting system. It's applied by default when you load a level.
This is controlled by two components on the level root entity:
- DomeGradient — the visible background (the blue sphere you're seeing)
- IBLGradient — the image-based lighting for realistic material reflections
To disable both the background and lighting:
const world = await World.create(container, {
render: {
defaultLighting: false,
},
});
To keep the lighting but remove the visible background:
Option 1 — Via Meta Spatial Editor: Check if you have an entity named "level" in your project. If so, you can remove or tweak the DomeGradient component on that entity directly in the editor. If you don't have a "level" entity yet, you can create one and name it exactly level — its components will automatically be applied to the level root at runtime.
Option 2 — Programmatically:
const root = world.activeLevel!.value;
root.removeComponent(DomeGradient);
This way your scene will still have IBL lighting for proper material appearance, but without the rendered sky dome.
More details on customizing environment lighting (including using HDR skyboxes or the built-in "room" studio lighting) can be found here: https://iwsdk.dev/guides/05-environment-lighting.html