Landscape flickering / tearing near player when Multi-View is enabled (UE 5.5.4 + Meta XR)
Hi everyone,
I’ve been debugging a strange rendering issue for weeks and finally narrowed it down to Mobile Multi-View.
Setup:
Unreal Engine 5.5.4 Oculus Fork
Meta XR Plugin v78
Quest 3
The problem:
When Mobile Multi-View is enabled, my Landscape shows “cracks” and flickering holes near the camera — almost like the sky leaks through the ground.
The issue:
Happens only near the player.
Far away, the landscape looks perfect.
Disabling Mobile Multi-View fixes it instantly.
It happens both in Vulkan Mobile Preview and on the actual Quest 3 build.
Material complexity doesn’t matter, even a flat opaque color shows the same behavior.
I’ve tested:
Rebuilding the landscape (even a new one).
Forward Shading, no Nanite, no Virtual Textures.
CustomDepth off, no post-process volumes, near clip plane 20cm.
The issue only disappears when Multi-View = false
Has anyone else seen this?
Appreciate any help.
Thank you!