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willfant's avatar
willfant
Explorer
19 days ago

Landscape flickering / tearing near player when Multi-View is enabled (UE 5.5.4 + Meta XR)

Hi everyone,

I’ve been debugging a strange rendering issue for weeks and finally narrowed it down to Mobile Multi-View.

 

Setup:

Unreal Engine 5.5.4 Oculus Fork

Meta XR Plugin v78

Quest 3 

The problem:

When Mobile Multi-View is enabled, my Landscape shows “cracks” and flickering holes near the camera — almost like the sky leaks through the ground.

The issue:

Happens only near the player.

Far away, the landscape looks perfect.

Disabling Mobile Multi-View fixes it instantly.

It happens both in Vulkan Mobile Preview and on the actual Quest 3 build.

 

Material complexity doesn’t matter, even a flat opaque color shows the same behavior.

I’ve tested:

Rebuilding the landscape (even a new one).

Forward Shading, no Nanite, no Virtual Textures.

CustomDepth off, no post-process volumes, near clip plane 20cm.

The issue only disappears when Multi-View = false

 

Has anyone else seen this?

Appreciate any help.

Thank you!

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