Make GameObjects translucent to the Passthru?
For debugging and for a few specific bits (I want to make a Leia hologram in my scene), I'd love to have the gameobjects be translucent (alpha fine) to the passthru images.
If I "just set alpha," the gameobjects are transparent to themselves... but they still block all of the passthru...
So... is there a way to make a hologram in your living room that works?
Found the solution. Evidently the "UI screen" is special because it makes any material shader transparent to the background (how odd -- I guess it's because a canvas can be see-through, and it's seeing thru to passthru?)
But if I change the material shaders to transparentShader ... it just works. Sorry about the confusion; I've been playing in VR for a while, but Q3/Unity is way different than old-school OpenGL.