Meta Quest Unity Real Hands Building Block not showing real hands
Hi all!
I'm somewhat new to VR development, especially in mixed reality. I am trying to use Meta's Real Hand building block, but I can't seem to get it to work. I have a very basic scene with some of the fundamental building blocks (camera rig, passthrough, passthrough camera access, interaction rig), along with the real hands building block and a single cube. When I build the project to my Quest (Meta Quest 3), and move my hands in front of the cube, I can only see the virtual hands - the occlusion does not work to show my real hands (i.e. it works the same as it did before I added the Real Hands building block). Why is this and how can I fix it?
Unity Version: 6000.3.4f1
Meta Quest Packages: Meta XR Core SDK (85.0.0), Meta MR Utility Kit (85.0.0), Meta XR Interaction SDK (85.0.0)
Steps to Replicate:
- Create a new empty scene
- Add the following building blocks:
- Camera Rig
- Passthrough
- Passthrough Camera Access
- Interactions Rig
- Real Hands
- Add a cube at (0, 0, 3)
- Build the project and deploy to the Quest
- Wave your hands in front of the cube - only virtual hands are visible, not real hands