Meta XR Audio Plugin + FMOD + Unity
I'm trying to get the Meta XR Audio plugin working, following along with the guide at https://developers.meta.com/horizon/documentation/unity/meta-xr-audio-sdk-fmod-req-setup/
I've been able to get it working in FMOD Studio itself, but I'm having issues with the Unity setup. The Meta docs state:
For any Unity Project you hope integrate the Meta plugin into, you must also copy the Meta libraries into the Unity project.
So I've copied the files such as `libMetaXRAudioFMOD.so`, `MetaXRAudioFMOD.dll` and `MetaXRAudioFMOD.bundle` from the meta package to the respective folders in my Unity project (e.g., Assets/Plugins/FMOD/platforms/mac/lib).
It's not working though on my Mac, as FMOD is not able to read the .bundle file. Specifically it says ERR_FILE_NOTFOUND when it tries to load the file, although I've verified it's at the right location.
I posted about it on the FMOD forums and the support there said that the `.bundle` file is not code signed, and it might need to be in order to load. I tried Steam Audio library, and I noticed their .bundle file is code signed and it loads fine. Perhaps this is the issue with the Meta package, or perhaps it's another issue. Either way FMOD support suggested that the problem is with the Meta package.
I would appreciate if someone from Meta could take a look at this, and if anyone else has successfully gotten Meta XR Audio SDK + FMOD + Unity working.