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Motanum's avatar
Motanum
Start Member
13 days ago

MetaXRInteraction missing Ray visuals for ISDKControllers, but ISDKHands working as intended.

I recently upgraded to the version 1.81.0 of MetaXRInteraction on the Oculus Unreal engine fork. Version 5.6.1

And the controller components don't have ray visuals when interacting with menus. The functionality works, I can click, and elements change when hovered, but it's hard to aim.

What's weird, is that the ISDKHand components, do have proper ray visuals. (Expect for the right reticle not getting blue when pinching)

I am not sure what is broken, or how to get this working. All parameters are defaults. And I only turn off/on the Ray and Grab components (for both ISDK Hands and ISDK Controllers) when the user selects a hand preference in settings using the Set Active function. 

Video demonstrating the issue.
https://drive.google.com/file/d/1GZB-dCXpaxryZP92I9jXAnZO34Lg9WHP/view?usp=sharing

Thanks!

1 Reply

  • Hello there!

    Did you first begin experiencing this issue after updating to version 1.81.0? If so, were the ray cast visuals working on your menu prior to the update?

    It could also be useful to confirm your blueprints align with our documentation on ray visuals. If you go here, it will take you to our document's section on adding visuals for rays and reticle. The section above goes over tracing a ray from your controller as well.

    Any additional information you can provide relevant to this issue is greatly appreciated!

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