Mixed Reality Guidelines
Hello,
I’m reaching out to ask whether you can provide a definitive list of the Mixed Reality guidelines for Meta Quest development.
In my research, I’ve found several documents across the Meta developer site, but none that consolidate all MR‑related requirements or recommendations in one place. The most relevant resource I located is the following:
https://developers.meta.com/horizon/design/mr-overview/
Based on this page and other official documentation, I’ve compiled a set of test cases for our project. Before proceeding, could you please confirm whether these guidelines are accurate and complete, or advise if there is an official, comprehensive list available?
Thank you.
Test Cases I have created so far using the above resources:
| Passthrough & Visual Integration | Clear passthrough usage | Passthrough is intentional and readable |
| Passthrough & Visual Integration | Grounded virtual objects | Objects cast shadows or appear anchored |
| Passthrough & Visual Integration | No clipping | Virtual objects do not intersect real geometry |
| Passthrough & Visual Integration | Smooth transitions | Passthrough transitions use fades or stylization |
| Passthrough & Visual Integration | Consistent stylization | Visual style is uniform across experience |
Many Thanks,
