Your test cases look good, and honestly more structured than many MR validation lists I’ve seen.
The difficult part is that Meta currently does not really provide a single “authoritative MR certification checklist” covering all UX, technical, comfort, and environmental expectations in one place. Most guidance is across:
- MR design docs
- Presence/platform guidelines
- Passthrough recommendations
- Interaction SDK examples
- Store review expectations
A few additional MR-specific things I would personally add to your checklist:
- Lighting robustness
Experience behaves reasonably under different room lighting conditions - Tracking degradation handling
Graceful behavior when scene understanding or tracking quality drops - Safe occlusion behavior
Avoid dangerous/confusing occlusion of real people/obstacles - Boundary awareness
Virtual content does not encourage unsafe movement into walls/furniture - Recenter/relocalization handling
Experience survives tracking resets gracefully - Dynamic object expectations
Users understand what real-world geometry is and is not tracked
Your current list is really helpful from a practical QA perspective. The biggest gap in Meta’s documentation right now is that many “guidelines” are still implied rather than formally specified.
It also makes me think that they definitely have a list of their own, but I wonder if they can share it.