MR QRcode Detection.
what's the deal with this experimental feature?
https://developers.meta.com/horizon/documentation/unity/unity-mr-utility-kit-qrcode-detection
Just in the last 2 months I've been to 3 different international VR art festivals showing installation based stuff that uses passthrough and full immersive (some even with live performers!) that all struggled with headset drift, even with shared spatial anchors, which is also a chore if the headsets then need internet connection and individual meta accounts.
This QR code dropping an anchor would be perfect for this, but it doesn't support micro QR codes!!!
The QR codes need to be readable from a distance!!!
Is it even safe to build this functionality using this experimental feature or is the intention from meta that the proper use of this is for reading data like app login info and not actually using it to create anchors of a real world space?
