MRUK QR Tracking stops working after changing Company/Product Name
Hi everyone,
I am developing a Unity project using MRUK for QR Code tracking on Quest 3. I have encountered a issue where the QR tracking works perfectly when using the default Unity Company Name and Product Name. However, as soon as I change these names in the Player Settings to my own, the QR tracking completely stops working.
I have already verified that the AndroidManifest.xml includes the USE_SCENE, USE_SCENE_DATA, and CAMERA permissions just in case.
I also have set Scene Support and Passthrough Support to Required in the OculusProjectConfig and ensured that Spatial Data permissions are enabled .
Is it possible that not having an App ID is blocking experimental features? This project is for internal use only, so I don't intend to publish it.
I'm kind of lost on what else to try, any help is welcome!