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I have very limited knowledge of Websocket networking, but the game would be the client, and connect to a server running node.js. For personal applications this should be fine, but if you want this app on the Horizon Store, you will need to make sure that this connection is properly secured.
I have found a rudimentary tutorial on setting this up that works on unity and UE5 here:
https://dev.to/imaijiro/how-to-implement-socket-communication-in-unreal-engine-and-nodejs-4m0j
Good luck.
- freddyisreadytoresearch5 months agoExplorer
Hi NemesisTWarlock
thanks for your answer
Yes i also found that tutorial. The main problem i am facing is the networking between the Meta Quest and the node.js server.
In your proposal the node.js server and Meta Quest application are on different devices
Do as far as I have progressed now, the Meta Quest has a firewall which limits the data transfer and i dont know how to overcome this- innit5 months agoAdventurer
Meta Quest doesn't have a Firewall; check you're local network settings as this could be blocking something.
Using: <uses-permission android:name="android.permission.INTERNET" /> should be all you need.
You could add <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> and <uses-permission android:name="android.permission.ACCESS_WIFI_STATE" /> to make life easier for development.
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