Muggins.VR
27 days agoStart Member
OVROverlayCanvas breaking at runtime
I decided to try out OVROverlayCanvas with a small test, and sure enough, it turned my fuzzy UI into crisp, perfect quality UI. So I made the necessary changes across the entirety of the project. Things were looking great in the build. Then, for no particular reason I can find, every instance of OVROverlayCanvas across multiple scenes broke. They went from looking like this:
...to looking like this (at runtime)
Between working and not working, the scene from which I took the above screenshots, has had no changes at all. Any suggestions? I’m working in Unity 6.3.1f1, with Meta XR SDK v83.0.1