OVROverlayCanvas with Passthrough Broken
I was playing around with an app I made and decided to turn it into an XR app with passthrough capabilities and ran into issues.
Passthrough: this works as it should I can see the video feed.
UI: I had OVROverlayCanvas enabled on the main menu. This is where things get wonky. With the OVROverlayCanvas component set to underlay as the default and no passthrough enabled everything works on the device (editor is another story as it only shows in the left eye and will not show in the right eye no matter what I try, even with a simple canvas.
When I turn on passthrough the UI shows but only in my peripheral vision, but if I look directly at it I cannot see the UI anymore it just disappears.
Switching to Overlay instead of Underlay it is always visible, but I cannot figure out how to get the hand ray cursor to appear over the top of the imposter UI.
Does anyone know how to get either of these to work?