Son_Akira
8 days agoHonored Guest
Passthrough Camera Access in Unreal Engine
I am on the latest version of the Meta Fork of UE5 (5.6.1-v83) and I'm trying to access passthrough camera images, but I cannot for the life of me manage to do that.
I think it only works in a standalone build on the Quest (I have a Quest 3), right? Passthrough works in the MR Sample project (I'm having some priority/stencil issues, but that's not the point).
I tried the `ConstructTexture2D` node from the passthrough camera access subsystem and also the `getARTexture` node, but nothing works.
I can't find any simple guide or documentation on this. Help, please.