Stahk
22 days agoHonored Guest
Passthrough on Windows build
Hello everyone,
I'm working on adapting my Unity 2022 PCVR application to support passthrough on compatible Meta devices using the Unity OpenXR Meta plugin.
I got the passthrough working in the Editor, but it appears as a black screen in the final build.
I have successfully enabled passthrough in other PCVR applications by using the Meta SDK directly instead .
Am I doing something wrong with the OpenXR setup, or is there currently a compatibility issue on PCVR builds using the Unity OpenXR Meta plugin?
Any insights or troubleshooting steps would be greatly appreciated!
Thanks!