Electrical_Algae
29 days agoStart Partner
Preferred way for grabbing poses
Hi, I was curious how you tackle hand model poses for grabbing various interactables in Unity using the XR Interaction Toolkit. I do not refer to hand tracking in this context but using a hand model for tracked controllers.
For my current project, I typically create animations for the left and right hand for each object, setting the attach point dynamically via script.
Once I tried the Animation Rigging package and was quite happy with it until some serious rotation issues kicked in I couldn't reliably handle.
What is your choice for this? Are you using a 3rd party tool?
I am using
- Unity 6.3
- XR Interaction Toolkit 3.3.0
- OpenXR Plugin 1.16.1
Cheers
