Quest 3 OpenXR: Hand Tracking, Vive Ultimate Tracker — Need Both Together
In my project, I am trying to achieve object tracking. I want to place the Vive Ultimate Tracker on a real object while also tracking the user’s real hands on the Quest 3 using OpenXR. The issue I’m facing is that when I use SteamVR Link, the tracker works correctly using the HTCViveTrackerProfile (as shown above) and the Tracked Pose Driver, but the real hand tracking does not work. However, when I use Meta Quest Link to run the same scene, the real hand tracking works, but the Vive Ultimate Tracker does not track. I want to combine both systems so that hand tracking and the Vive Ultimate Tracker work at the same time, and I need a clear conclusion on how to achieve this. Or give me another way to track the real time object and hand tracking