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orbittvr's avatar
orbittvr
Honored Guest
23 days ago

Quest Link completely broken; showstopper for development

Quest Link has slowly eroded in quality over time (performance). Now, it's completely broken. 

At first, I had issues with using Link to test from the Unity Editor. In play mode, after a bit of play time, it would turn into a slideshow and/or crash. 

Over time, play mode would be a slideshow pretty much immediately after launching. Not even a little play/testing time.

Recently, it devolved to the point where I could no longer get Link to function properly and enter play mode from Unity Editor.

As of today, Quest Link will no longer work at all. Attempting to launch it, I either get a black screen and frozen head tracking or a complete slideshow and then freezing/crashing. This is independent of Unity and trying to use Link from the editor. Link simply does not work anymore.

I've uninstalled and reinstalled the latest version of Quest Link. I've installed the latest version of the MQDH. I'm using Unity 6.3 for development.

Please advise; I can no longer use Quest Link for development or otherwise. This is effectively a showstopper for my development process. 

2 Replies

  • Attempting to launch it, I either get a black screen and frozen head tracking or a complete slideshow and then freezing/crashing

    That usually means the Encoding Bitrate is set too high. Have you tried reducing the Encoding Bitrate in the Link Dash or Oculus Debug Tool?

  • Yes, it s bad, really really bad. I'm using the same Unity version, latest NVidia update, everything updated, OpenXR as backend in Unity.


    First of all, on meta horizon link app it says that my computer doesn't meet the minimum requirements, even though my laptop has the latest available hardware. But still, link works occasionally. On another computer, desktop this time, it doesn't work at all, doesn't launch.
    For my students, for 6 out 10 doesn't work. This thing should work without spending hours finding a solution.

    When it works, it works via cable. Air link is almost unusable, even using the best and most stable Internet. Air link works for approx. 10 minutes, then I relaunch it and so on. That feature for me maximum can be considered experimental.


    I m wondering if there are developers who can actually use link for real production, many hours per day.

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