Questions regarding Shared Spatial Anchors Limits and large-scale deployments
Hi, we're an organization investigating whether using Meta's Colocation / Shared Spatial Anchors SDK will be feasible for large-scale VR/MR projects.
I have found limited information in the documentation regarding this topic, mostly mentioning 'two or more' players are supported. We are building a prototype app that is planned to need to scale up to approximately 200 people in quite a large space.
We'd like to know if there are any strict hardware limits to:
A) the amount of headsets that can share spatial anchor data with one another (in our case, it's fine if one headset shares the spatial anchors and the others 'listen' to these anchors. e.g. how many concurrent users can accurately receive spatial anchors from a single headset?
B) the maximum amount of physical space that the headsets' pointcloud can accurately track. e.g. an area of 200m2