dynamaxz
5 days agoHonored Guest
Record and replay real hand pose at runtime (Meta Interaction SDK – Unreal)
Hi everyone,
I’m currently working with the Meta Interaction SDK in Unreal Engine (UE 5.6) and using hand tracking only (no controllers). I’m using the ISDK Hand Rig Component for both hands.
What I’m trying to achieve is:
I want to capture the user’s real hand pose at runtime, save that pose, and then reapply (replay) that exact pose later on command.
So, basically my requirement is,
Is there a built-in way in Meta Interaction SDK to record and replay hand poses ?
What’s the best way to temporarily override hand tracking and apply a custom pose?
Any guidance, suggestions, or pointers would be really helpful.
help in any way you can. Thanks.