PurriCatStudio
23 days agoMember
Request: AI NPC Response as String
The NPC response is currently a string but there is no way for developers to access and parse what the NPC response is via code.
Ideally I'd like to be able to run a function on an NPCs response to determine whether or not they've agreed to unlock a door, or make a payment.
Currently there is no way to access the NPCs text response even though it is used by the speech bubble.
Request: The Elicit Response method should return back a string of the NPCs response so that developers can parse it to look for keywords that might indicate a changing game state.