Screen went dark when testing a Unity build
Hi there,
I'm testing a build of my Unity project on the Quest 3 (installed through the MQDH), and after a few minutes, the HMD just went dark (while the headset is on my head and with me actively testing my app) with what I believe is the "sleep mode" sound effect (the "shooooo" sound like you are moving away). If I press the Meta button on my right controller, the screen lights back up, and I can resume.
I tested running the Horizon World to rule out the proximity sensor's problem, and I stayed in a world for 30 minutes without the screen going dark.
I believe it might be some specific settings in my Unity project. Is it possible to log what's making my HMD go to sleep (that's what I'm assuming when the screen goes dark) and monitor it through ADB?